I used a cheese wheel which was perfect for the job.įly back down to where you can see the pedestal and your hovering object and reposition the object over the centre of the pedestal if necessary. Use aceatme (base ID), where base ID is anything reasonably sized. two or three feet was about right for me (60 to 90 cm for modern metric people) The exact height will vary depending what you are trying to illuminate. Type tcl to toggle clipping off.įly up to a position a couple of feet above the torch pedestal. Make sure no item reference is displayed mid screen (click on the same item twice to get shot of any reference that is there). If It's any help to people this is what I did wrong and then how to do it right.Įnter the console and target the top of the torch pedestal I've got so far I don't want to give up on the idea now!Įdit: Problem solved! I was putting the lights in incorrectly. I've attached a pic of the outside that I'm happy with. I've tried dozens of lights and none of them are anything like as bright.Īre there any console commands to increase brightness?Īlternatively, is there a way to load my console modified Temple into the creation kit? If I could do that, I could easily (I hope) add the new lighting effects there. The problem is that the light (BleakFallsDraugrTorch01NS) has been adjusted in Skyhaven temple to make it brighter by far. I even know which light was used in the original sconces and can add it. I can add the torch pillars (6da93) and add the burning coals ((33da4). It was all going great until I started on the lighting. I'm turning Skyhaven Temple into a player home.
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